The World After, 2019

Trailer for The World After, David Blandy, 2019

‘The World After’, was commissioned by Focal Point Gallery, Southend-on-Sea and New Geographies. Comprised of a film, installation and game, ‘The World After’ is a fictional tale which imagines a world after the Anthropocene era, a time in which humanity’s activities had detrimental effect on earth’s climate and environment. In this future world, human influence on the planet has faded following a catastrophic man-made ecological crisis, with those who remain having to find new ways to survive and form kin.

The project emerges out of New Geographies, a three-year partnership across arts organisations in the East of England to commission site-specific work that responds to a series of publically nominated locations across the region. As one of nine commissioned artists, Blandy’s project took inspiration from the unique post-industrial setting of Canvey Wick on Canvey Island, Essex.

Formerly the site of an oil refinery that was only partially built in the early 1970s and never operational due to the oil crisis of 1973, Canvey Wick has for the past forty years been reclaimed by nature. Managed by nature conversation charities RSPB and Buglife, it is one of the most biodiverse areas of the UK with nearly 2,000 invertebrate species recorded on this quiet corner of the Thames Estuary.

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Installation view at Focal Point Gallery, Photo: Anna Lukala, Illustration: Cat Rogers

In the film, the voiceover reimagines the Wick as a future space where flora and fauna have grown to monstrous size, the site for a future fantasy narrative. It uses poetry, myth, immersive video and a symphonic score written by Blandy and played by the Southend Symphony Orchestra, to create a bucolic yet melancholic mediation on who we are, and who we could be.

Filming the site over a year, Blandy returned every month to record the changes of the seasons. Using the technology emblematic of the Anthropocene era, the iPhone, the site was filmed in both macro and slow motion, revealing its rich yet hidden ecosystem. Through this magnification, minute scales of living communities are revealed as self-contained worlds, both sublime and horrifying in its detail.

The film depicts a microcosm uninterested in human concerns, despite our devastating impact on their environments. There is a joy and wonder in this examination, but also an existential dread, as we understand the incidental nature of humanity’s role in the universe. The technology of the macro lens reveals this world of struggle; beetles wearing their shields on their backs, bees armed with poison, ants dismembering cadavers to feed their nest, flowers designed to trap and entice, to lure us and other species to do their bidding.

As well as presenting the film as part of an installation in Focal Point Gallery, Blandy saw the potential in table-top roleplay games for generating a space to reimagine interpersonal relations in a time when divisions in society have become so marked and opposing positions so ossified. In the game, Canvey Island has become the site of an entire alternate world, a ‘World After’ our current conception of humanity. Blandy imagines Canvey as the setting for a narrative of renewal and rebirth, of collaboration towards a world of harmony in diversity, both in nature and with each other.

Blandy has worked closely with gaming communities in Essex to create this future world, devising creatures based on local wildlife and myth, and imagining societies that have evolved separately in vast underground Havens. Together they have used the format of the roleplaying game to create a collective story that imagines new ways of living together. The launch of ‘The World After’ table-top roleplay game will coincide with the exhibition opening on Saturday 26 October, where a new gaming rulebook designed collaboratively with members of the Essex gaming community will be available for the first time.

The work reflects on the geopolitics of the “oil shocks” of the 1970’s and the fall of the Shah in Iran alongside the Canvey Island protest against the refinery and planned airport; all events that have led to Canvey Wick’s present state as a beacon of biodiversity. If this small site in the East of England can recover from the excesses of the industrial world, this could be a model for how to find a way to deal with the threat of climate change that impacts us all. Of course Canvey Island can only ever be a temporary haven with the increasing threat from rising sea levels.

The recent crises of economic and political systems has shown the urgency for a new paradigm that acknowledges humanity as subservient to our ecosystem. The example of Canvey Wick gives some hope that the effect of our worst excesses are reversible.

Inspired by Donna Haraway’s concept of the Cthulucene and Ursula Le Guin’s “Always Coming Home”, the video work, role playing game and installation combine to link mythmaking with the creation of kinship, and geopolitics with interpersonal relationships, seeing potential answers through the collaborativ use of play. Blandy hopes that through imagining alternate futures we can see ways to affect change in the present.

Canvey Island Oil Refinery Protests, Courtesy of Canvey Island Archive and Echo Newspaper Archive.

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Focal Point also launched the publication of Blandy’s new table-top roleplay game “The World After”, which was made in collaboration with the local gaming community and inspired by the setting of Canvey Wick, reimagining the eco-system there as an entire alternate world, devising creatures based on local wildlife and myth, and imagining societies that have evolved in vast underground Havens. Male, female and trans, white and POC, the game is being built as an open world, called Fain, where danger lurks in a magically enhanced flora and fauna and a shadowy corporation, CryOrg, who are seeking to exploit its untapped riches.

Order a copy of “The World After” Role Play Game here from Cornerhouse Publications.

Or order a PDF version of The World After Role Play Game here.

Credits: Creator of the World After Universe: David Blandy; Lead Game Designer, Matt Goulson; Editor: Aida Amoako; Poetry: Mervyn Linford; Chief Author of Lore of the Dahra: Merline Evans; Chief Author of Lore of the Safeer: Gary Bates; Chief Author of Lore of the Shard: Tom Houghton with Merline Evans; Additional Content & Playtesting: Kate Monson, Merline Evans, Gary Bates, Tom Houghton, Taylor Smith, Mark Smith, Sara Rocha, Claire Collum; Cover Art: Cat Rogers; Cartography: Daniel Locke; Interior Art: Cat Rogers, Wumi Olaosebikan, Daniel Locke, Mark Smith, Taylor Smith, Gary Bates and Elliot Hewgill


New Geographies and the East Contemporary Visual Arts Network (ECVAN) selected artists to create nine major site-responsive visual arts commissions across the East of England. The artists selected are: Maria Anastassiou, David Blandy, Cooking Sections, Ian Giles, Krijn de Koning, Susan Pui San Lok, Studio Morison, Stuart Whipps and Laura Wilson.

New Geographies is a three-year project, funded by the National Lottery through Arts Council England, to create a new map of the East of England based on personal thoughts, reflections and stories of unexplored or overlooked places, rather than on historic or economical centres. The first phase of the project invited members of the public to nominate locations for the map in Bedfordshire, Cambridgeshire, Essex, Hertfordshire, Norfolk and Suffolk, over a three-month period in the Summer of 2017.

This resulted in over 270 nominations, including the Petrified Forest of Mundon (Essex), the Concrete Pyramid off Great Yarmouth’s coast (Norfolk), an abandoned Tesco supermarket in Chatteris (Cambridgeshire) and Cardington Airship Hangar Site in Bedford (Bedfordshire).

Via an international open call, artists were then invited to submit proposals for artworks inspired by the nominated locations. The final commissions were selected by a panel made up of ECVAN’s partner organisations.

Focal Point Gallery / New Geographies

 
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Stills from “The World After”, David Blandy, 2019; Image credit: Claire Barrett